![]() ![]() ![]() “ A Nightmare on Elm Street has always been interesting because it has the kind of group of characters all affected by the same thing, and all connected by this shared history. ![]() “It’s seemingly emotionless.”Īs for what franchises he’d love to bring to videogames, A Nightmare on Elm Street is Doyle’s first idea. There’s nothing that you can connect to,” says Doyle. “The interesting thing about the Aliens franchise is the creature itself is so inhuman. So, we always have to have a really terrible threat,” says Doyle.įor House of Ashes, Supermassive drew inspiration from James Cameron’s Aliens, which Doyle described as having this “horrible, implacable threat” from the Xenomorphs. For making these games, we have a set of ‘pillars’ that we fit our gameplay around. “We’ve looked at so many different genres. When it comes to approaching the development of their titles, Doyle explains that they have a set of pillars to fit their gameplay around. Not surprisingly, Aliens was a topic, but also the untapped potential of A Nightmare on Elm Street or Day of the Deadvideogame! With The Dark Pictures Anthology: House of Ashes hitting this October ( and European fans getting that sweet-looking Pazuzu Edition variant), IGN sat down with S upermassive Games director Will Doyle to have a fun little chat about what his dream horror projects would be.
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